However, could the design process include the Dimensional Submarines? The Dessler space mines? These questions continued without end, and as we discussed them the rule book kept doubling in size. This is because the principal object of the game was to conduct fleet wars in space, and this was detached from the concept of landing on solid ground so that you could attack the Reflex Gun on Pluto, fight the tanks on Telezart, invade the Comet Empire City, Etc. If you’re already familiar with simulation games, you may be able to breeze through it.īecause of the game’s design process, however, there was no way to include ground combat in the scenario. I kept this in mind while writing the rules, and put in some repetition so they would be easy to understand. “I’ve watched Yamato, but I’ve never played a simulation game,” many people told me. I gave it top priority while designing the game. The two books were generously loaded up with original artwork, which can be seen here.įrom the time I first saw Space Battleship Yamato on TV, I wondered if a space war game could ever be made, and we wish to express our gratitude that it became part of the “If” series. The package came with three space maps, a rule book, a scenario book, several sheets of playing pieces, and reference charts. The more comprehensive of the two, the first game covered the entire saga up to and including Yamato III. Produced as they were by these two industry giants, simulation games had very high production values and probably kept enough college students from their homework to bring down the national averages. They were part of the ‘If’ series, boxed in a format used by both Bandai and its rival Takara for a great many anime-based simulation games in the early 80s. Between them, both games gave players the opportunity to recreate all the saga’s major space battles using cardboard chips, a space backdrop, a set of rules, and a pair of dice. In fact, they were destined to remain unique until the Star Blazers Fleet Battle System came along, but that’s another story (told here). In 19 respectively, Bandai’s game division released two Yamato games unlike any that had come before.
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